Some material work that I did for Branching Sickness, a first person shooter, fan-made game, set in the Halo universe. I was responsible for establishing early material creation and implementation pipelines to accommodate the procedural nature of the game. The focus was to create elements that could be quickly manipulated by artists and reused, mainly for the open world and Flood tunnel sections of the game. The materials in this project were created and rendered by me with Substance Designer.